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- Archive-name: games/video-games/atari/jaguar
- Posting-Frequency: monthly
-
- It's the start of another month, which means another updated posting of the
- Atari Jaguar FAQ file. This month's updates include some details from the
- developers' side of things (including news on the new-and-improved BPEG
- compression algorithm), information on the Jaguar joystick you can buy -now,-
- assorted suggestions from our readers, and...well, read and see.
-
- As always, comments, corrections, or updates are welcome.
-
- --R.J.
- B-)
-
- //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- Send whatevers to rjung@netcom.com | If it has pixels, I'm for it.
- --------------------------------------+------------------------------Lynx up!
- "You weren't chosen because you are the best pilot in the Air Force. You were
- chosen because you are the class clown and frankly, you're expendable."
-
- _ _ ____ _ _ _ ____
- ||| Atari | | / |/ ___\| | | | / | _ \ Frequently Asked Questions
- ||| | | / | | __| | | | / | |_| |
- / | \ /| | |/ / | | |_ | | | |/ / | _ <
- | |_| / _ | |__| | |_| / _ | | \\\
- \___/_/ |_|\____/ \___/_/ |_|_| \\\
- \\\
- Created by Robert Jung (rjung@netcom.com), because no one else wanted to.
- Dedicated to ASTEROIDS, for getting me hooked in the first place
-
- Last update: 2/28/1995
-
- ==============================================================================
-
- This file is not maintained by, overseen by, endorsed, or otherwise associated
- with Atari Corp. or any of its subsidiaries. It's just a collection of
- questions and answers, with a few news tidbits thrown in.
-
- This file is posted on a monthly basis to rec.games.video.atari,
- alt.atari-jaguar.discussion, news.answers, and rec.answers around the first
- of the month. It is maintained by Robert Jung at rjung@netcom.com on the
- Internet. Send corrections, news, updates, comments, questions, or other
- stuff to that address. All mail is welcome!
-
- Updates since the last publicly posted FAQ have a vertical bar in the first
- column.
-
- ==============================================================================
-
- Q. What is the Atari Jaguar?
-
- A. The world's first 64-bit home console video game system. Developed after
- three years of research, manufactured by IBM, the Jaguar offers high-speed
- action, spectacular graphic effects, and CD-quality sound.
-
- ==============================================================================
-
- Q. How does IBM fit into this?
-
- A. IBM has a $500 million contract with Atari Corp. to assemble, test,
- package, and distribute Jaguar units. Manufacturing is done at IBM's
- Charlotte, NC facility, and the Jaguar is IBM's first attempt at producing
- a consumer grade product for an outside vendor. Specifically, Jaguar
- circuit boards are manufactured and assembled by an IBM subcontractor;
- IBM cases, tests, and packages final Jaguar units; units are then sent to
- Atari for distribution.
-
- IBM has no known participation in the design of the Jaguar. IBM has no
- plans to create games for the Jaguar.
-
- | As of mid-1994, Jaguar units are also manufactured by Comptronix in
- | Colorado Springs.
-
- ==============================================================================
-
- Q. Okay, who did design the Jaguar?
-
- A. The primary designers of the Jaguar are Martin Brennan and John Mathieson.
- They started their own company in 1986 called Flare 1, and designed an
- original multiprocessor game console. After the system was finished, Flare
- wanted to "evolve" the system, but needed funding for the job. Atari was
- contacted, believed in the idea, and agreed to participate. Atari,
- Brennan, and Mathieson started a new company called Flare 2 to develop the
- system. As Jaguar development moved along, it became apparent that the
- machine would leapfrog the new systems from Nintendo and Sega, so they
- decided to bring the machine to light. The entire process took three
- years, from initial design to production-ready models.
-
- The proprietary chips are manufactured by Toshiba and Motorola.
-
- ==============================================================================
-
- Q. What are the specifications of the Jaguar?
-
- A. Physical dimensions:
-
- Size: 9.5" x 10" x 2.5"
- Controls: Power on/off
- Display: Resolution up to 800 x 576 pixels (1300+ with additional
- hardware)
- 24-bit "True Color" display with 16,777,216 colors
- | simultaneously (additional 8 bits of supplimental graphics
- | data support possible)
- Multiple-resolution, multiple-color depth objects (monochrome,
- 2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be used
- simultaneously
- Ports: Cartridge slot/expansion port (32 bits)
- RF video output
- Video edge connector (video/audio output)
- (supports NTSC and PAL; provides S-Video, Composite, RGB
- outputs, accessible by optional add-on connector)
- Two controller ports
- Digital Signal Processor port (includes high-speed synchronous
- serial input/output)
- Controllers: Eight-directional joypad
- Size 6.25" x 5" x 1.6", cord 7 feet
- Three fire buttons (A, B, C)
- Pause and Option buttons
- 12-key keypad (accepts game-specific overlays)
-
- The Jaguar has five processors, which are contained in three chips. Two of
- the chips are proprietary designs, nicknamed "Tom" and "Jerry". The third
- chip is a standard Motorola 68000 used as a coprocessor. Tom and Jerry are
- | built using an 0.5 micron silicon process. With proper programming, all five
- | processors can run in parallel.
-
- - "Tom"
- - 750,000 transistors, 208 pins
- - Graphics Processing Unit (processor #1)
- - 32-bit RISC architecture (32/64 processor)
- - 64 registers of 32 bits wide
- - Has access to all 64 bits of the system bus
- - Can read 64 bits of data in one instruction
- - Rated at 26.591 MIPS (million instructions per second)
- - Runs at 26.591 MHz
- - 4K bytes of zero wait-state internal SRAM
- - Performs a wide range of high-speed graphic effects
- - Programmable
- - Object processor (processor #2)
- - 64-bit RISC architecture
- - Programmable processor that can act as a variety of different video
- architectures, such as a sprite engine, a pixel-mapped display, a
- character-mapped system, and others.
- - Blitter (processor #3)
- - 64 bits
- - Performs high-speed logical operations
- - Hardware support for Z-buffering and Gouraud shading
- - DRAM memory controller
- - 64 bits
- - Accesses the DRAM directly
-
- - "Jerry"
- - 600,000 transistors, 144 pins
- - Digital Signal Processor (processor #4)
- - 32 bits (32-bit registers)
- - Rated at 26.6 MIPS (million instructions per second)
- - Runs at 26.6 MHz
- - Same RISC core as the Graphics Processing Unit
- - Not limited to sound generation
- - 8K bytes of zero wait-state internal SRAM
- - CD-quality sound (16-bit stereo)
- - Number of sound channels limited by software
- - Two DACs (stereo) convert digital data to analog sound signals
- - Full stereo capabilities
- - Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
- synthesis
- - A clock control block, incorporating timers, and a UART
- - Joystick control
-
- - Motorola 68000 (processor #5)
- - Runs at 13.295MHz
- - General purpose control processor
-
- Communication is performed with a high speed 64-bit data bus, rated at
- 106.364 megabytes/second. The 68000 is only able to access 16 bits of this
- bus at a time.
-
- The Jaguar contains two megabytes (16 megabits) of fast page-mode DRAM,
- in four chips with 512 K each. Game cartridges can support up to six
- megabytes (48 megabits) of information, and can contain an EEPROM
- (electrically erasable/programmable read-only memory) chip to save game
- information and settings. Up to 100,000 writes can be performed with the
- EEPROM; after that, future writes may not be saved (performance varies
- widely, but 100,000 is a guaranteed minimum). Depending on use, this limit
- should take from 10 to 50 years to reach.
-
- The Jaguar uses 24-bit addressing, and is reportedly capable of accessing
- data as follows:
-
- Six megabytes cartridge ROM
- Eight megabytes DRAM
- Two megabytes miscellaneous/expansion
-
- All of the processors can access the main DRAM memory area directly. The
- Digital Signal Processor and the Graphics Processor can execute code out of
- either their internal caches, or out of main memory. The only limitations
- are that
-
- (1) "jump" instructions in main memory have certain restrictions; the JMP
- (unconditional jump) command is longword-aligned, while the JR
- (jump-indexed-by-register) command must be either word- or longword-
- aligned. And
- (2) running out of the cache is much faster (up to four times faster) and
- efficient.
-
- Some believe that the inability to jump/branch in main memory makes the
- main memory feature useless.
-
- Swapping data between the caches and the main memory is a quick, low
- overhead operation, and therefore the main memory is often used as "swap
- space" for cache code. The RISC compiler now included in the Jaguar
- developer's kit produces code that transparently swaps code through the
- cache. This effectively lets developers write RISC code without concern
- for the cache size limits.
-
- Compressed cartridge data can be uncompressed in real-time, and ratios of
- up to 14:1 have been cited. In theory, a Jaguar cartridge can store up to
- 84 megabytes (672 megabits) of data, though actual results will vary
- | widely (most often, images are compressed, while sound and code are not).
- | Compression is performed with BPEG, an enhanced JPEG image decompression
- | mechanism. BPEG supercedes the former JagPEG algorithm, working up to 10
- | times faster and with more flexibility.
-
- Other Jaguar features:
- - Support for ComLynx I/O for communications with the Atari Lynx hand-held
- game system and networked multiconsole games (on DSP port, accessible
- by optional add-on connector). Networking of up to 32 Jaguar units
- available.
- - The two controller ports can be expanded to support "dozens" of
- controllers
- - Digital and analog interfaces
- - Keyboards, mice, and light guns are possible
- - Expansion port allows connection to cable TV and other networks
- - Digital Signal Processor port allows connection to modems and digital
- audio peripherals (such as DAT players)
- - One megabyte per second serial interface
- - 9600 baud, RS-232 serial port (accessible with optional interface)
- - General-purpose I/O bits via the cartridge port
- - Can accomodate future expansions of different processor types, I/O types,
- video types, and memory types and/or quantities.
-
- ==============================================================================
-
- Q. Is the Jaguar really a 64-bit system?
-
- A. The question is hard to resolve, largely because the definition of what
- constitutes an "N-bit" system has not been set. Of the five processors in
- the Jaguar, only the object processor and the blitter are "true" 64-bit
- components. Because the blitter and the object processor are in the Tom
- chip, by extension Tom is a 64-bit chip. The Jaguar also uses a 64-bit
- memory architecture, according to Jez San of Argonaut Software.
-
- Some say the Jaguar should be considered a 32-bit system, as that is the
- maximum register size in the programmable processors (the 68000, the
- graphics processor, and the DMA sound processor). Others say the Jaguar
- can be considered a 64-bit system, because 64-bit components are used, and
- the GPU can access 64 bits of data if required. Again, the lack of an
- agreed-upon definition serves to complicate the issue.
-
- According to Jaguar designer John Mathieson, "Jaguar has a 64-bit memory
- interface to get a high bandwidth out of cheap DRAM. ... Where the system
- needs to be 64 bit then it is 64 bit, so the Object Processor, which takes
- data from DRAM and builds the display is 64 bit; and the blitter, which
- does all the 3D rendering, screen clearing, and pixel shuffling, is 64 bit.
- Where the system does not need to be 64 bit, it isn't. There is no point
- in a 64 bit address space in a games console! 3D calculations and audio
- processing do not generally use 64-bit numbers, so there would be no
- advantage to 64 bit processors for this.
-
- "Jaguar has the data shifting power of a 64 bit system, which is what
- matters for games, so can reasonably be considered a 64 bit system. But
- that doesn't mean it has to be 64 bits throughout."
-
- For the record, the opinion of most third party developers and observers
- is that the Jaguar is indeed a 64-bit system. The emphasis is on the word
- "system"; while not every component is 64 bits, the Jaguar architecture, as
- a COMPLETE SYSTEM, is.
-
- ==============================================================================
-
- Q. The Jaguar uses a 68000. Isn't that the CPU?
-
- A. Again, quoting from Jaguar designer John Mathieson, "It may be the CPU in
- the sense that it's the centre of operation, and boot-straps the machine,
- and starts everything else going; however, it is not the centre of Jaguar's
- power. ... The 68000 is like a manager who does no real work, but tells
- everybody else what to do."
-
- And...
-
- "Atari were keen to use a 68K family device, and we looked closely at
- various members. We did actually build a couple of 68030 versions of the
- early beta developers systems, and for a while were going to use a 68020.
- However, this turned out too expensive. We also considered the possibility
- of no [Motorola 680x0 chip] at all. I always felt it was important to have
- some normal processor, to give developers a warm feeling when they start.
- The 68K is inexpensive and does that job well. I maintain that it's only
- there to read the joysticks."
-
- ==============================================================================
-
- Q. How can a graphics processor be the CPU?
-
- A. The 64-bit custom graphics chip is a good general purpose RISC unit, but it
- has been optimized for graphics work. Developers are free to specify which
- processor(s) to use in a program, as desired.
-
- ==============================================================================
-
- Q. What kind of special effects can the Jaguar do?
-
- A. The Jaguar is capable of doing the following visual effects:
-
- - High-speed scrolling (Object Processor).
- - Texture mapping on two- and three-dimensional objects (GPU and Blitter).
- - Morphing one object into another object (GPU).
- - Scaling, rotation, distortion, and skewing of sprites and images
- (Object Processor).
- - Lighting and shading from single and multiple light sources (GPU and
- Blitter).
- - Transparency (Object Processor).
- - "Rendering" up to 850 million one-bit pixels/second (35 million 24-bit
- pixels/second, 26 million 32-bit pixels/second), or 50 million Goroud
- shaded pixels/second. "Rendering" is believed to mean transferring a
- pixel from a frame buffer to the screen.
- - Sprites of "unlimited" size and quantity. Realistically, sprites can be
- over 1,000 pixels wide/tall, and the number of sprites allowed is
- limited by processor cycles instead of a fixed value in hardware
- (Object processor).
- - Programmable screen resolutions, from 160 to 800 pixels per line. The
- resolution can be increased even further with additional hardware up to
- a reported 1350 pixels per line.
-
- One of the Jaguar modes is called "CRY mode", which supports lighting and
- effects in 3D graphics. Red, green, and blue color elements are ranged
- from 0 to 255, and the lighting level for any pixel can be changed by
- setting one byte linearly. E.g., the relative proportions of red, blue,
- and green are indicated with one byte, while a second byte selects an
- overall intensity of 0 to 255. CRY allows much smoother shading of single
- colors, but doesn't allow blending between colors as smoothly.
-
- Actual graphics performance is hard to measure, as there are no industry-
- standard benchmarks. Rebellion Software has claimed that the Jaguar can
- render "10,000 Gourard shaded, large, 65536 color, any shape polygons per
- second," while still performing other tasks. Presumably this level can
- be increased further with optimized programming.
-
- ==============================================================================
-
- Q. How come the Jaguar claims to have "32-bit" graphics, when 16 million
- colors only need 24 bits for rendering?
-
- A. The additional 8-bits is for programmers to implement whatever visual
- effects may be desired. Examples cited include Z-buffering (for polygon
- graphics) and an alpha channel (for transparency).
-
- ==============================================================================
-
- Q. What's the information on the CD-ROM drive?
-
- A. A double-speed CD-ROM drive has been announced for release in 1995, with an
- estimated price of $150. It is reported that the CD-ROM drive is capable
- of sustained data transfer at 352.8K per second, or run at normal audio
- rates of 175K per second. Access time is reportedly 210 milliseconds. The
- CD-ROM drive features a modified data bus interface for access to the Tom
- and Jerry chips almost directly; this allows for a higher throughput rate
- on the sound and graphics. Storage on a disc is approximately 790
- megabytes (6,320 megabits). The CD-ROM drive plugs into the Jaguar's
- cartridge slot on top of the machine, and offers a cartridge slot to
- permit playing cartridge or CD games; the cartridge port is accessible
- while using the CD-ROM drive. CD game information can be saved to an
- optional memory cartridge.
-
- The Jaguar CD-ROM drive allows delivery of full-screen, full-motion video.
- The CinePak video decompression system has been licensed from SuperMac
- Technologies. It is a 7K routine in the GPU, and can easily be included
- in any CD-ROM software that wants/needs it. It allows full-screen video
- playback at 24 frames per second. Movie quality pictures can then be
- overlaid on the screen with computer generated graphics if the game
- demands it. Time-Warner has licensed a library of film clips from its
- movies to Atari for use in Jaguar games.
-
- The Jaguar CD-ROM is also designed to interface with audio CD, Karaoke CD,
- and CD+Graphics. Kodak PhotoCD is an optional feature, and is expected to
- be available as a supplimental cartridge. The system will not be 3DO
- compatible, but CD-i compatability is being negotiated. An optional MPEG-1
- (Motion Picture Experts Group) compression cartridge will also be
- available, to allow users to play full length motion pictures from CD. It
- will reportedly include extra RAM for buffering, and support the whitebook
- video format. Suggested retail price is $150.
-
- The Jaguar CD-ROM will have the "Virtual Light Machine" built in. This
- program will play audio CDs and generate accompanying "psychedelic" color
- and visual effects on the television/monitor. The player/user can use the
- joypads to modify the patterns.
-
- The CD-ROM drive is being manufactured by Philips in the United States.
- Its dimensions are 6.5" x 10.5" x 3.5", and weighs 1 pound, 10 ounces.
-
- | Atari is developing an integrated Jaguar CD console. It will combine the
- | two units (Jaguar stand-alone console and Jaguar CD-ROM player) into one
- | integrated case. No word is available on expected price or release date.
- | This unit will NOT replace the other Jaguar hardware; it is only an
- | optional configuration.
-
- ==============================================================================
-
- Q. What's this "Panther" I hear about?
-
- A. Quick history lesson: Sometime in the late 1980s, Atari Corp. was doing
- research and development on "next generation" video game consoles. There
- were two systems, a 32-bit machine called the Panther, and a 64-bit machine
- called the Jaguar. It is reported that work on the Jaguar was progressing
- better/faster than expected, so Atari abandoned the Panther to focus their
- energies on the Jaguar instead. Supposedly, if both machines were fully
- developed, the Jaguar would have followed the Panther only two years later.
-
- Reports of development work on the Panther have been whispered since 1988;
- some people have erroneously mistaken those rumors to be about the Jaguar.
-
- The Panther reportedly was considered a "32-bit" machine by Atari, though
- for reasons unknown. It featured three chips, consisting of a Motorola
- 68000 running at 16Mhz, an object processor called the Panther, and an
- Ensoniq sound processor called Otis, featuring 32 sound channels. The
- Panther could supposedly display 8,192 colors from a palette of 262,144
- colors, and could display 65,535 sprites of any size simultaneously.
-
- ==============================================================================
-
- Q. What do I get when I buy a Jaguar?
-
- A. The Jaguar package has a suggested retail price of $250, and contains the
- Jaguar itself, one controller, an AC adapter, and the game CYBERMORPH.
- Atari plans to release a "core" system, without CYBERMORPH, for $200.
-
- | At the time of this writing, retailers are selling the complete Jaguar
- | package (with CYBERMORPH) for $190. This is not a "liquidation" price; it
- | appears to be a permanent reduction from Atari. How this will affect
- | prices for other Jaguar components and packages remains to be seen.
-
- ==============================================================================
-
- Q. Is there a difference in Jaguar games/units sold in different countries?
- Do I need to keep track of PAL and NTSC versions of a game?
-
- A. There is no difference in the Jaguar game software. A properly-written
- Jaguar game detects PAL or NTSC at startup and changes the playfield size
- and game speeds accordingly. A properly-written Jaguar game will run at
- the same speed on either machine.
-
- The Jaguar consoles themselves are configured differently, according to the
- country they are sold in. The primary differences are in the video output
- format (NTSC or PAL) and the power adapters (110 volt or 220 volt). For
- example, to use an American-market Jaguar in Europe, you need a 220
- volt-to-110 volt adapter (readily available) and a SCART television set to
- accept the Jaguar's RGB signals. Some European TV sets may also require
- changing the Jaguar display from a 60Hz frame rate to 50Hz.
-
- The 50Hz/60Hz frame rate is set by soldering pads on the bottom of the
- Jaguar PCB. On an NTSC Jaguar, they're located on the bottom of the PCB
- near the controller ports. The set labelled "R140" determines between
- 50Hz and 60Hz. Connect the two points for 50Hz, or leave them
- disconnected for 60Hz, as follows:
-
- 60Hz 50Hz
- o-o R135 o-o
- o o R136 o o (Information courtesy of Martin Zimmer,
- o o R137 o o marz@haari.mayn.sub.de)
- o o R140 o-o
-
- PAL Jaguars sold in Europe have the R140 pads connected with a zero ohm
- SMD resistor, which can be removed with a soldering iron. It is possible
- to wire a switch to the points, allowing the Jaguar to be toggled between
- 50Hz/60Hz. This is mainly useful for PAL Jaguars to play games at the
- original speed and screen resolution of the NTSC version.
-
- ==============================================================================
-
- Q. Hey! My Jaguar makes a quiet hissing sound! What's going on? Is it
- dangerous?
-
- A. Atari has cited several reasons for the hissing noise. Some have said that
- the sound is from the RF generator. The RF shield has holes in it
- (ostensibly to help air flow and keep the unit cool), and it is believed
- that the holes produce the noise.
-
- Others say the sounds are produced by coil L29 which is responsible for the
- proper voltage regulation to +10.0V, together with U38. The coil's copper
- wire vibrates when the current through it changes abruptly, making the
- hiss.
-
- There are two solutions: 1) Use plastic spray or silicone rubber glue to
- fix the coil's wire. 2) Replace the original Jaguar power-supply with a
- variable power-source, using 7.5V DC instead of 9V DC (it is not certain
- whether the Jaguar CD will require 9V DC, which would make this "fix"
- unworkable with the CD drive).
-
- In any case, the "hissing" noise is not dangerous, but merely annoying. It
- is usually audible only if you put your ear next to the unit and listen
- closely, and is not interference in the audio output. It is roughly
- analogous to the buzz made by electric clocks.
-
- Later Jaguars supposedly do not have this problem.
-
- ==============================================================================
-
- Q. My Jaguar comes up with a red screen instead of a game! Is it broken?
-
- A. Most often, the "red screen" problem appears after the Jaguar logo has
- disappeared off the TV screen, and is caused by one of the following:
-
- 1. Poor contact between the Jaguar and the cartridge (most likely). Make
- sure that the cartridge is firmly seated in the cartridge slot, and that
- contacts are not dirty/dusty.
-
- 2. Bent pins in the cartridge slot (rare). This may be caused by rough
- edges on some cartridges. The pins should be carefully straightened.
-
- 3. Defective cartridge (rare). If the red screen only appears with one
- cartridge but not others, the game may be defective. Exchange it for
- another.
-
- If the Jaguar logo appears without problems, then the Jaguar is probably
- working fine, and it's only the data transfer between the unit and the
- cartridge that's causing the problem.
-
- ==============================================================================
-
- Q. I want something better than RF output from my Jaguar. What do I do?
-
- A. Atari has an S-Video cable and a Composite video cable available for use
- with the Jaguar. Either cable costs $19.95.
-
- If you are willing to build your own, the schematics for the expansion port
- are as follows:
-
- Pinouts for Jaguar Video Cable
- (view is looking at the rear of the Jaguar)
- 01A 02A 03A 04A 05A 06A 07A 08A 09A 10A 11A 12A
- --- --- --- --- --- --- --- --- --- --- --- ---
- --- --- --- --- --- --- --- --- --- --- --- ---
- 01B 02B 03B 04B 05B 06B 07B 08B 09B 10B 11B 12B
-
- 01A - Left Audio 01B - Right Audio
- 02A - Audio Ground 02B - Audio Ground
- 04A - Chroma Ground 04B - Red
- 05A - Blue 05B - Composite Sync
- 06A - Horizontal Sync
- 07A - Green 07B - Luma Ground
- 08A - Chroma 08B - Luma
- 10B - Video Ground
- 11A - +10V power supply 11B - Composite Video
-
-
- S-Video Cable
- ##\ /---(##- P2 RCA Male (Red)
- ### /
- P1 ###>>--(Shielded cable)-----<-----(##- P3 RCA Male (White)
- ### \ ___
- ##/ \---<## P4 4 pin SVHS 3/. .\4
- Jaguar Mini-DIN 1< . . >2
- Plug Male \_=_/ (front)
- Conn Pin Signal Conn Pin
- +----+--------+--------------+----+-----+
- P2 Center Right Audio P1 01B
- P2 Shell Audio Ground P1 02B
- P3 Center Left Audio P1 01A
- P3 Shell Audio Ground P1 02A
- P4 1 Luma Ground P1 07B
- P4 3 Luma P1 08B
- P4 4 Chroma P1 08A
- P4 2 Chroma Ground P1 04A
- P4 Shell Not Connected P1 N/A
-
-
- Composite Video Cable
- ##\ /---(##- P2 RCA Male (Red)
- ### /
- P1 ###>>--(Shielded cable)-----<-----(##- P3 RCA Male (White)
- ### \
- ##/ \---(##- P4 RCA Male (Yellow)
- Jaguar
-
- Conn Pin Signal Conn Pin
- +----+--------+--------------+----+-----+
- P2 Center Right Audio P1 01B
- P2 Shell Audio Ground P1 02B
- P3 Center Left Audio P1 01A
- P3 Shell Audio Ground P1 02A
- P4 Center Comp Video P1 11B
- P4 Shell Video Ground P1 10B
-
-
- For Jaguar owners who wish to use SCART, a Jaguar-to-SCART RGB cable can
- be made as follows:
-
- SCART socket:
- 20 18 16 14 12 10 8 6 4 2
- +--------------------------------------------+
- \ -- -- -- -- -- -- -- -- -- -- I
- \ I
- I -- -- -- -- -- -- -- -- -- -- I
- +------------------------------------------+
- 19 17 15 13 11 9 7 5 3 1
-
- RGB connection using an 8-pin shielded cable:
-
- SCART Signal Jaguar A/V port
- +-----+---------------+---------------+
- 6 Left Audio 1A
- 2 Right Audio 1B
- 4 Audio Ground 2A
- 15 Red 4B
- 7 Blue 5A
- 11 Green 7A
- 16 H-Sync (Blank) 6A
- 20 Composite Sync 5B
- 17 Video Ground 10B (connected by cable shield)
-
- ==============================================================================
-
- Q. How does the ComLynx port on the Jaguar work? Can I connect my Lynx to it?
-
- A. The Jaguar does not have a ComLynx port per se, but has a ComLynx signal
- on the system bus. An expansion port add-on would make the port
- available, and developers have announced plans for such accessories (see
- below). It is possible to daisy-chain multiple Jaguars for multiplayer
- games into a "Jaguar network". In theory, it'd also be possible to connect
- Jaguars and Lynxes, though no plans for cross-system software are in the
- works currently.
-
- There is also talk that the Jaguar's ComLynx signal can allow Lynxes to be
- used as peripherals: software can be developed to allow Lynxes to be part
- of a Jaguar game as "smart" controllers.
-
- Atari plans to release a "JagLink cable", to allow two Jaguars to be
- connected up to 100 feet apart. Expected release is the second quarter of
- 1995, for a price of $29.95.
-
- For enterprising engineers who wish to build a ComLynx cable for two
- Jaguars, the following schematics from jonin@netcom.com are available.
- USE AT YOUR OWN RISK!
-
- 12 Contact IDE Card Edge Connector (Atari Jaguar DSP Connector)
-
- View from the front of the connector (not the solder side):
-
- Top Cable pinouts
- 7 8 9 10 11 12 Jaguar 1 Jaguar 2
- L +------------------+ R 2 (TX) ______ ______ 2 (Tx)
- e [ x x x x x x ] i \/
- f [ x x x x x x ] g 3 (RX) ______/\______ 3 (Rx)
- t +------------------+ h 6 (Ground) __________ 6 (Ground)
- 6 5 4 3 2 1 t
- Key signals: 2 - Transmit, 3 - Receive, 6 - Ground
-
- Assembly Notes:
- As shown, the only 3 wires needed for the cable are 2, 3 and 6 (Tx, Rx,
- and Ground). All of these wires are on the bottom connector, so that
- is a good indicater of which way the cable plugs in the Jaguar.
- Shielded and RF-Choked cables work best. Due to the nature of this
- connector, it will be hard to shield this cable completely.
-
- If you cannot find a 12-contact IDE Card Edge Connector, a 10-contact
- version can be used. A quick one can be built with no soldering using
- JDR MicroDevices (Part# IDE10). This is made for ribbon cable, but you
- can use regular shielded cables with a little work. As long as lines 2,
- 3, and 6 remain properly connected, there should be no difference.
-
- Usage tips:
- * DO NOT PLUG THIS CABLE IN UPSIDE-DOWN! You may damage internal
- components if you plug it incorrectly.
- * TURN OFF BOTH JAGUARS BEFORE CONNECTING. You may damage internal
- components if you do not.
- * Since there isn't much strengh in the wires, remove the cable by the
- connectors.
-
- If all this makes you nervous, don't build it. Use Atari's own Jaguar
- network cable, or professional interface attachments such as ICD's Catbox
- instead (see below).
-
- ==============================================================================
-
- Q. Who are the third-party publishers/developers for the Jaguar?
-
- A. The following companies have been announced as official developers,
- licensees, or publishers for the Jaguar:
-
- Attention to Detail (ATD) Imagitech Design
- Llamasoft Rebellion Handmade Software
- Anco Software Ltd. Maxis Software Telegames
- Beyond Games Inc. Microids Tiertex Ltd.
- Dimension Technologies Midnite Software Inc. Titus Eurosoft
- Ocean Software Ltd. Tradewest High Voltage Software
- Rebellion Software Trimark Interactive Krisalis Software Ltd.
- Virtual Experience U.S. Gold Ltd. Loriciel U.S.A.
- Silmarils Millenium Park Place Productions
- Ubi Soft Gremlin Software Microprose/S. Holobyte
- Accolade Virgin Interplay
- 21st Century Software Activision Id Software
- Twilight Brainstorm 3D Games
- All Systems Go Argonaut Software Euro-Soft
- ICD Incorporated Photosurrealism DTMC
- Epic Megagames V-Reel Productions Sunsoft
- Domark Group Ltd. Elite Br0derbund
- WMS Industries (Bally/Williams) Rage Software
- Readysoft Spacetec Visual Concepts
- Bullfrog Productions Imagineer Jaleco
- Sculptured Software Williams Brothers Accent Media Productions
- Anthill Industries Audio/Visual Magic Bethesda Softworks
- Black Scorpion Software Visual Sciences Ltd. Steinberg Soft-und Hdw
- Borta & Associates Clearwater Software Computer Music Consulting
- Cybervision CyberWare Delta Music Systems Inc.
- Pixel Satori Elite E-On
- EZ Score Software Inc. GameTek Inc. Genus Microprogramming
- H2O Design Corp. HiSoft Limelight Media Inc.
- Manley & Associates NMS Software Ltd. PIXIS Interactive
- Rest Easy Software Creations Team Infinity
- Team 17 Software Ltd. Techtonics Technation Digital World
- Teque London Ltd. Thrustmaster American Laser Masters
- Tengen Eclipse Zeppelin Games
- Infogames(?) Natsume(?) iThink, Inc.
- Time/Warner Interactive Acid Software 20th Century Fox Int.
- Alfaro Corporation Ltd. B.S.A. Bando Svenska AB
- Beris Bitmotion Software Bizzare Computing
- Brandlewood Computers Ltd. Cannonball Software
- Celebrity Systems Inc. Condor Software Cross Products Ltd.
- DAP Developments Data Design Denton Designs Ltd.
- Diskimage Electro Brain Corp. Electrom
- Extreme Factor 5 Flair Software Ltd.
- Frankenstein Software Funcom Productions Human Soft Ltd.
- JVC Musical Industries Inc. Kungariket Multimedia
- Lost in Time Software Malibu Interactive Michton Inc.
- Media Technology Scandinavia Merit Industries Inc.
- Miracle Designs Nebulous Games Neon-Buttner
- i-SPACE Network 23 Software NMS Software Ltd.
- Odyssey Software Inc. Orion Technologies Phobyx
- Rage Software Ltd. Rainmaker Software Riedel Software Prod.
- Scangames Interactive Wave Quest Inc. 4Play
- Selgus Limited Shadowsoft Inc. Sigma Designs
- Sinister Development Soft Enterprises Softgold Gmbh
- Software 2000 Software Development Systems
- Tantalus Entertainment Hyper Image Virtual Artistry, Inc.
- SpringerSoft Core Design
-
- Also, Atari Games/Tengen has licensed the Jaguar architecture for use in
- future arcade games. Sigma Designs is developing a Jaguar card for IBM
- PCs and compatables that runs Jaguar CD software, and acts as a ReelMagic
- MPEG card. The card is expected to be released by the end of 1994.
-
- ==============================================================================
-
- Q. What are all of the current Jaguar games available in the United States?
-
- A. Current Jaguar Games List:
-
- Title Players Publisher Type
- ----------------- ------- ------------ ---------------------------
- Alien vs. Predator 1 Atari Action/Adventure
- Brutal Sports 1-2 Telegames Sports
- Football
- Bubsy in Fractured 1 Atari Platform
- Furry Tales
- | Cannon Fodder 1 Virgin Action
- Checkered Flag 1 Atari Sports
- Club Drive 1-2 Atari Action/Simulator
- Crescent Galaxy 1 Atari Shooter
- Cybermorph 1 Atari Action/Strategy
- Doom: Evil Unleashed 1-2(1) Atari Action/Adventure
- Dragon 1-2 Atari Action/Fighting
- Evolution:Dino Dudes 1 Atari Puzzle/Strategy
- Iron Soldier 1 Atari Action/Simulator
- Kasumi Ninja 1-2 Atari Action/Fighting
- Raiden 1-2 Atari Arcade
- Tempest 2000 1-2 Atari Action/Arcade
- Val D'Isere Skiing 1-2 Atari Sports
- and Snowboarding
- Wolfenstein 3D 1 Atari Action/Adventure
- | Zool 2 1-2 Atari Platform
-
- (1) Multiplayer games supported by connecting multiple Jaguars together.
-
- ==============================================================================
-
- Q. What are the upcoming Jaguar games?
-
- A: Note: These lists are hardly definitive. They're based on many sources,
- and in some cases, might be dead wrong. Games also often change from
- pre-release to production.
-
- Upcoming Jaguar cartridge games (? = Uncertain entry):
-
- Title Players Publisher Type
- ----------------- ------- ------------ ---------------------------
- Aero the Acro-Bat 1-2 Sunsoft Action/Platform
- Air Cars 1-8 Midnite Sw Sports/Driving
- Al Michaels 1-2 Accolade/Atari Sports
- Announces Hardball
- Alone in the Dark 1? Infogames(?) Adventure
- American Football 1-2 Park Place Sports
- Another World 1 Interplay Action/Strategy
- Apeshit 1-2 Ocean Action/Platform
- Arena Football 1-2 V-Reel Prod. Sports
- League
- Assault: Covert Ops 1-2? Midnite Sw Action
- Bases Loaded 1-2 Jaleco Sports
- Batman Forever 1-2? Atari Action
- Batman: The 1? Atari? Action?
- Animated Series
- Battle Sphere 1-16 4Play Action/Shooter
- Battlewheels 1-2? Beyond Games Action
- Bugs Bunny's Cartoon 1? Sunsoft Action
- Capers
- Casino Royale 1-2? Telegames Strategy
- Center Court Tennis 1-2 Zeppelin Sports
- Cheesy 1? Ocean ?
- Cisco Heat 1 Jaleco Driving/Arcade
- Clay Fighters(?) 1-2 Interplay Action/Fighting
- Commando 1 Microids Action/Strategy
- 'Dactyl Joust 1? Atari Action/Arcade?
- Conan 1-2 ? Action/Fighting
- Defender 2000 1-2? Atari Action/Arcade
- Demolition Man 1? Virgin Action/Shooting
- Dino Dudes 2 1 Atari Puzzle/Strategy
- Double Dragon V: 1-2 Tradewest Action/Fighting
- The Shadow Falls
- Downhill 1? Rainmaker Action/Sports
- Dungeon Depths 1 Midnite Sw Adventure
- Droppings 1? Delta Music ?
- European Soccer 1-2 Telegames Sports
- Challenge
- Extreme Skiing/ 1-2? Loriciel USA Sports
- Showboarding
- F-1 Racer 1-2? Domark Sports
- Falcon(?) 1 S. Holobyte Simulator
- Fight For Life 1-2 Atari Action/Fighting
- Flashback 1 U.S. Gold Action/Adventure
- Galactic Gladiators 1-2 Photosur. Action/Strategy
- Graham Gooch's World 1-2? Telegames Sports
- Class Cricket
- Grand Prix 1? Microprose Sports
- Gunship 2000 1 Microprose Action/Strategy
- Hover Hunter 1-8 Hyper Image Action
- Hover Strike 1 Atari Action/Arcade
- Hyper Force 1-2? Visual Impact ?
- Indiana Jag 1 Virtual Exp. Action/Platform
- International 1-2 Telegames Sports
- Sensible Soccer
- Iron Soldier 2 1 Atari Action/Shooter
- James Pond 3 1 Telegames Platform
- Kick Off 3 1-2 Anco Software Sports
- Legions of the 1? Atari Action/Adventure
- Undead
- Lester the Unlikely 1 DTMC Action/Strategy
- Lifewire 1? Black Scorpion ?
- Lobo 1? Ocean Action?
- Mortal Kombat(?) 1-2 WMS Ind.(?) Arcade/Fighting
- Mortal Kombat II(?) 1-2 WMS Ind. Arcade/Fighting
- Mountain Sports 1-2 DTMC Action/Sports
- Navy Commando 1-2? Microids Action?
- Nanoterror 1? Delta Music ?
- Nerves of Steel 1? Rainmaker Action/Adventure
- Neurodancer 1? PIXIS Int. Adventure?
- Phear 1? H2O Develop. Puzzle/Strategy
- Pinball Dreams 1-2? 21st Century Action
- Pitfall: The Mayan 1 Activision Action
- Adventure
- Powerdrive 1? Elite/Telegame Action/Driving
- Power Drive Rally 1 Rage/Time-Wrnr Action/Driving
- Quake 1 id Software Action/Adventure
- Rainbow Warrior 1? 3D Games Action?
- Rayman 1? UBI Soft Int. Action/Platform
- | Return of Magic 1? Virtual Art. Adventure?
- Rise of the Robots 1 Time-Warner Action/Adventure
- Robotron:2084 1-2 Atari Action/Arcade
- Ruiner 1-2? High Voltage Action/Pinball
- | Skyhammer 1? Rebellion Flight/Simulator
- Soccer Kid 1? Krisalis/Ocean Platform
- Space War 2000 1-2 Atari Action
- Star Raiders 2000 1? Atari Action
- Supercross 3D 1-2? Atari Sports
- | Super Burn Out 1-2 Virtual Exp. Action/Sports
- Super Off-Road 1-2 Tradewest Arcade/Driving
- Syndicate 1 Ocean/Bullfrog Strategy
- Thea Realm Fighters 1-2 Atari Action/Fighting
- Theme Park 1 Ocean/Bullfrog Simulation
- Thunderstalker 1? Telegames ?
- Tiny Toon 1-2? Atari Platform
- Adventures
- Troy Aikman NFL 1-2 Tradewest Sports
- Football
- Twin Crystals 1? Sinister Dev. ?
- Ultimate Brain Games 1-2? Telegames Puzzle
- Ultra Vortex 1-2 Beyond Games Action/Fighting
- Valus Force 1-2? ? ?
- Virtuoso 1? Telegames Action
- Virtual Warriors 1-2 Rainmaker Action/Fighting
- Warlock 1? Trimark Int. Adventure?
- Waterworld 1? Ocean ?
- Wayne Gretzky and 1-2 Time-Warner Sports
- the NHLPA All-Stars
- White Men Can't 1-2 Trimark Int. Sports
- Jump
- Wild Cup Soccer 1-2? Telegames Action/Sports
- World Cup 1-2? Anco Software Sports
- Zzyorxx II 1? Virtual Exp. Action/Shooter
-
- Upcoming Jaguar CD-ROM games:
-
- Title Players Publisher Type
- ----------------- ------- ------------ ---------------------------
- Artemis 1? SpringerSoft ?
- Baldy 1? Atari Puzzle/Strategy
- Barkley: Shut Up 1-2 Accolade/Atari Sports
- and Jam!
- Battlechess 1-2 Interplay Strategy
- Battlemorph: 1 Atari Action/Strategy
- Cybermorph 2
- B.I.O.S.-Fear 1-2? All Systems Go ?
- | Black Ice/White Fear 1? Atari Adventure?
- Blue Lightning 1 Atari Action
- Braindead 13 1? ReadySoft Action
- Brett Hull Hockey 1-2? Accolade/Atari Sports
- CD League Bowling 1-2 V-Reel Prod. Sports
- Creature Shock 1 Virgin Action/Adventure
- Crime Patrol 1 American Laser Adventure?
- Demolition Man 1 Virgin Action
- Dracula the Undead 1 Atari Adventure
- Dragon's Lair 1 ReadySoft Arcade
- Dragon's Lair II 1 ReadySoft Arcade
- Evidence 1 Microids Action/Adventure
- Freelancer 2120 1 Imagitec Action/Adventure
- Highlander 1 Atari Action/Adventure
- Highlander II 1 Atari Action/Adventure
- Highlander III 1 Atari Action/Adventure
- Horrorscope 1? V-Reel Prod. Action/Fighting
- Hosenose and Booger 1-2? All Systems Go Platform
- Isle of the Dead 1 Rainmaker Adventure
- Jack Nicholas' 1-2? Accolade/Atari Sports
- Cyber Golf
- | Laura Cruz: Tomb 1 Core Design Action/Adventure
- | Raider
- Legions of the 1? Atari Adventure
- Undead (expanded from cartridge version)
- | Litil Devil 1 Gremlin Int. Adventure?
- Mad Dog McCree 1 American Laser Arcade
- | Magic Carpet 1 Bullfrog Action/Arcade
- Powerslide 1 Telegames Driving
- Primal Rage 1-2 Time-Warner Arcade
- Redemption 1? Atari Adventure
- Return to Zork 1 Activision Adventure
- Robinson's Requiem 1? Silmarils Adventure
- Scottish Open 1-2? Core Design Sports
- Virtual Golf
- Soul Star 1 Core Design Action/Shooter
- Space Ace 1 ReadySoft Arcade
- Space Pirates 1? Atari Action/Adventure
- Starnet 1 Virtual Exp. Adventure
- Star Trek: The Next 1 Microprose Adventure
- Generation(?)
- Striker '95 1-2 Rage/Time-Wrnr Action/Sports
- | Swagman 1 Core Design Adventure
- The Outpost 1? Atari Adventure?
- Thunderhawk 1 Core Design Action/Shooter
- | Varuna's Forces 1 Accent Media Action/Adventure
- Vid Grid 1 Atari Puzzle
- Virtuoso 1 Telegames Action
-
- ==============================================================================
-
- Q. What other Jaguar products are worth noting?
-
- A: * All Systems Go is working on the "Jukebox". This hardware device plugs
- in to the Jaguar's cartridge port, and holds a number of game cartridges at
- once. You can then select between them without needing to manually change
- cartridges each time. Multiple Jukeboxes can be connected to store/select
- more games at once. Release date is expected to be December 1994, with a
- price of $49.95 for each Jukebox.
-
- * All Systems Go also has the "Control Station" in the works. This device
- plugs into the Jaguar controller ports and allows games to be played by
- infrared remote. The Station will also allow controller enhancements, such
- as slow motion and rapid fire, and come with a universal remote controller
- for the TV, VCR, and other devices. Expected release date is early 1995.
- No price is available at this time.
-
- * Atari Corp. is developing a voice modem to allow multiplayer Jaguar games
- over telephone lines. Developed by Phylon Communications, the modem allows
- players to speak to each other over included stereo headsets while playing.
- Communications at 9600 baud. If you have call-waiting, the modem will
- allow the game to be paused while you take the call. Expected release date
- is Fall 1995, for $149.95.
-
- * ICD and Black Cat Design have announced plans to sell the "CatBox", an
- interface adaptor. The CatBox measures 6 x 2.5 x 1.25 inches, and provides
- industry-standard S-Video, composite video, left and right audio out,
- stereo headphones with amplification and volume control, analog RGB video,
- RS-232, ComLynx, a pass-through DSP port, and differential pair networking
- with standard RJ-11 phone wiring. This allows Jaguar networks (the
- | "CatNet") to be set up with up to 32 units 1,000 feet apart. Price is
- $69.95. ICD can be reached at (815) 968-2228.
-
- * MARS Merchandising sells the "JagDapter", which provides Composite video,
- stereo sound, split composite, RGB, and S-Video outputs. Price is $49.95
- and it is now shipping. MARS can be reached at (708) 627-7462.
-
- * Thrustmaster is manufacturing a combination steering wheel/pedal for
- Jaguar driving games, and a flying yoke for flying games. No prices or
- tentative release date are known.
-
- * Victor Maxx has Cybermaxx, a virtual reality helmet. It uses standard
- RCA video and audio inputs to display a two-dimensional image in front of
- you. For full "virtual reality" effects, Jaguar games must be written
- expressly for the helmet (none exist at this time). The helmet provides 62
- degrees of vision and tracks the player's head movements. It weighs one
- pound, includes stereo sound, and doubles as a video display. Units cost
- $700 and include three IBM PC games and a VCR tape. Some have complained
- that the helmet is uncomfortable and awkward to use, so caution is
- advised.
-
- * Atari Corp. and Virtuality Group have signed an agreement to develop
- virtual reality hardware and software for the Jaguar. The companies plan
- to have a virtual reality headset available by the end of 1995 for $200.
- It is unknown whether or not Virtuality Group's arcade games will be ported
- to the Jaguar, or whether new software will be developed.
-
- * Time-Warner Cable's Full Service Network (FSN) will offer Jaguar games
- over cable lines. The games are downloaded to the customer and played at
- home. Instructions can be printed with additional FSN equipment. Full
- details are available from local FSN service providers.
-
- * Atari Corp. offers "Tempest 2000: The Soundtrack" audio CD. The disc
- consists of 12 tracks of techno-rave music by Imagitec Design Inc., all
- either from the game or inspired by it. The disc costs $12 and is
- available from Atari Corp. directly.
-
- | * Demand Systems sells a Pro-Stick joystick controller for the Jaguar. It
- | consists of an arcade-quality joystick and buttons, on a large base (for
- | lap or tabletop use). A standard Jaguar controller is attached, to allow
- | use of the keypad and other buttons. Price is $115. Demand Systems can
- | be reached at (805) 482-7900.
-
- ==============================================================================
-
- Q. Where can I get a review and/or comments about <insert game name here>?
-
- A: Nick Paiement runs a database that records ratings for Jaguar games. The
- ratings are provided by players, and average/high/low results are
- calculated by Nick. The results and "ballots" are posted regularly to the
- USENET newsgroup rec.games.video.atari. Or, send electronic mail to
- paien00@dmi.usherb.ca with the subject "get_jaguar" for full details.
-
- Spacetec is working on the "Space Player," a controller that is reported to
- offer six degrees of movement (up, down, left, right, in and out).
-
- ==============================================================================
-
- Q. Where can I find secrets, tips, and hints for <insert game name here>?
-
- A. Mark Perreira maintains the Jaguar FAC (Frequently-Asked Codes) file,
- which contains tricks and codes to assorted Jaguar games. If you have a
- new secret, or want a copy of the file, send e-mail to markp@netcom.com.
-
- Atari Corp. has established a game tip hotline, at (900) 737-ATARI (2827).
- The cost is $0.95 per minute; minors should get their parent's permission.
-
- ==============================================================================
-
- Q. Where can I meet other Jaguar enthusiasts?
-
- A. * Bobby Tribble maintains the Internet AtariLink Directory, a database of
- Lynx and Jaguar owners and where they live. This allows fans of
- multiplayer games to write, to meet, and possibly to get together and
- play games. All arrangements are made by the people involved, allowing
- individual control of the level of privacy.
-
- To get a copy of the list, join it, or update an entry, send e-mail to
- btribble@ocf.berkeley.edu. At a minimum, please include your e-mail
- address, your name, and the general area where you are. Other
- information may be given if you desire, but is not mandatory. Anyone
- capable of sending mail to Bobby is welcome to join. Folks without
- computer access who want to join are welcome by referral. Please provide
- an e-mail address where they can be reached and/or a voice phone number
- (with their permission).
-
- If you have Internet access and the "finger" command on your system, you
- can "finger btribble@ocf.berkeley.edu" to see the latest list.
-
- * The Jaguar Owners Club is a group of enthusiasts based in the United
- Kingdom/Great Britian. Membership is open to both Jaguar owners and the
- Jaguar-interested. For membership information, write to:
-
- Jaguar Owners Club
- P.O. Box 27
- Borehamwood, Herts.
- WD6 2AF
-
- ==============================================================================
-
- Q. Agh! My Jaguar is broken! How can I fix it?
-
- A. Send your Jaguar (all components, if possible) to:
-
- Jaguar Repair Service
- Atari Computer Corporation
- 390 Caribbean Drive
- Sunnyvale, CA 94088
-
- Include a letter of explaination indicating the problem you have.
- Depending on available supplies, Atari will repair or replace your Jaguar.
- If your Jaguar is still under warranty, include a copy of the receipt or
- credit-card bill and it will be performed for free. Otherwise, you will
- be billed. Estimated time of replacement/repair is three to four weeks.
-
- ==============================================================================
-
- Q. How can I reach Atari Corp.?
-
- A. Customer Service: (800) GO-ATARI (800-462-8274)
- 9:00am to 5:00pm PST, Monday-Friday
-
- Customer Service can also be reached on GEnie as "Atari," or on the
- Internet as "atari@genie.geis.com". PLEASE NOTE that this is for Customer
- Service ONLY; do not send electronic mail to that address if it does not
- pertain to service problems.
-
- Mailing Address: Atari Corp.
- 1196 Borregas Avenue
- Sunnyvale, CA 94089-1302
-
- Atari UK can be reached at
- Atari House
- Railway Terrace
- Slough, Berkshire
- SL2 SBZ, England
- Telephone: 0753 533344
- FAX: 0753 822914
-
- ==============================================================================
-
- Q. Where can I get other information about the Jaguar?
-
- A. Publications:
-
- - Die Hard Game Fan General video-gaming magazine with some
- 18612 Ventura Blvd. Jaguar coverage.
- Tarzana, CA 91356
-
- - Electronic Gaming Monthly General video-gaming magazine with
- 1920 Highland Avenue some Jaguar coverage. Not recommended;
- Suite 222 very biased/slanted, with reports of
- Lombard, IL 60148 plagerizing other sources without credit.
-
- - EGM^2 "Sister" magazine to Electronic Gaming
- 1920 Highland Avenue Monthly (above). Some duplication of
- Suite 222 material between the two publications.
- Lombard, IL 60148
-
- - GamePro General video-gaming magazine with
- 951 Mariner's Island Blvd. some Jaguar coverage.
- San Mateo, CA 91202
-
- - Instant Replay Newsletter devoted to the Jaguar, with
- 7570 South Manor Avenue news and reviews. Write to Frank Eva
- Oak Creek, WI 53154 for more information.
-
- - Video Games General video-gaming magazine with
- 9171 Wilshire Blvd., Suite 300 some Jaguar coverage.
- Beverly Hills, CA 90210
-
- - Wild Cat A one-man, home-made Atari video gaming
- Phil Patton "fanzine." Subscvriptions are $12/year
- 131 Dake Ave. for eight issues, at 12 pages each issue.
- Santa Cruz, CA 95062 Covers all Atari consoles and computers.
-
-
- Internet/USENET newsgroups and services:
-
- - Atari Explorer Online Magazine
-
- A bi-weekly electronic magazine covering news on Atari computers and
- video game systems. Subscriptions are available through the Internet;
- send electronic mail to stzmagazine-request@virginia.edu. Also see
- the section on Internet FTP sites.
-
- - rec.games.video.atari
-
- USENET newsgroup. Contains news of all Atari video-game systems.
-
- - Jaguar electronic mailing list:
-
- To subscribe, send e-mail to "listserv@ctrc.idde.saci.org". In the
- text of the letter, have a line that reads "subscribe jaguar-l
- <first-name> <last-name>", where <first-name> and <last-name> are your
- first name and last name, respectively. Once you are on the list,
- send messages to "jaguar-l@ctrc.idde.saci.org"; everyone on the list
- will receive a copy of your message.
-
- There is also a UK-specific Jaguar mailing list. To subscribe, send
- e-mail to "mxserv@bolton.ac.uk". In the text of the letter, have a
- line that reads "subscribe jag-uk-l". For further information, write
- to jw4@BOLTON.AC.UK for details.
-
- - World-Wide Web Pages
- | General-purpose Atari/Jaguar Web pages:
- http://www.dl.ac.uk/MISC/ATARI/atari.html
- http://www2.ecst.csuchico.edu/~jschlich
- http://www.bucknell.edu/~svensson
- | http://www.infinet.com/~rbatina
-
- | Hyper Image has a web page devoted to progress reports on their latest
- | Jaguar games in development:
- | http://www.hyperimage.com
- |
- | Llamasoft has a web page which contains updates on upcoming Jaguar
- | projects, as well as ruminations on lovely llamas, hot music CDs, and
- | other musings from Jeff Minter:
- | http://hyrax.med.uth.tmc.edu/misc/zoo/zoo.htm
- |
- | Toad Computers has a web page which allows you to order Jaguar games
- | from them directly:
- | http://www.charm.net/~toad
-
-
- Internet FTP sites:
-
- - ftp.netcom.com
-
- /pub/rj/rjung Contains the latest version of this FAQ file.
-
- /pub/vi/vidgames/faqs
- Frequently-asked question files for a variety of
- home games and consoles, arcade titles, and other
- video-gaming information. Includes the latest
- version of this FAQ file.
-
- - rahul.net
-
- /pub/wilsont/AEO Includes the latest copies of Atari Explorer
- Online Magazine.
-
-
- Internet TELNET site:
-
- - Cleveland Free-Net Atari SIG
-
- freenet-in-{a,b,c}.cwru.edu or 129.22.8.51 or nextsun.INS.CWRU.edu
- Access via modem at (216) 368-3888.
-
- You can log on as visitor to explore the system and apply for a
- Free-Net account online. At the opening menu, enter "2" to log in as a
- visitor. At the next menu, enter "2" again to explore the system. You
- will then read an opening disclaimer and a login bulletin, then be sent
- to the main menu. Once inside, type "go atari". Follow the menus to
- read discussions, reviews, news, and information. In order to post
- messages and send e-mail, you need a Free-Net account. Apply for a
- Free-Net account by entering "1" at the second menu instead of "2".
-
-
- BBS:
-
- - Video Game Information Service.
-
- (201) 509-7324, 300/1200/2400/9600/14400 bps. Multiple lines
-
- Located in West Orange, New Jersy (USA). The BBS is completely
- dedicated to video gaming, and maintains files of cheats and reviews
- for all game systems. Carries video-game-related conferences from
- other computer networks, including Fidonet, Worldnet, and Globalnet.
-
- - Star-Linx BBS
-
- (602) 464-4817, 300-14,400 bps
-
- It's located in Mesa, Arizona (USA), and has complete access to the
- USENET rec.games.video.* hierarchy. There is also a data store
- containing a wide variety of Jaguar-related reviews, articles,
- pictures, and other information.
-
-
- On-line services:
-
- - America On-Line
-
- The PC Games/Video Games discussion group has areas devoted to the
- Atari Lynx and the Atari Jaguar consoles. Use the keyword PC GAMES,
- then go to the Video Games discussion board. From there, select Atari
- Discussion, then the console of your choice.
-
- - GEnie
-
- | A dedicated/expanded Jaguar roundtable has been established. Type
- | M475;1 to reach it. For assistance regarding the roundtable, send
- | e-mail to JAGUAR$ on GEnie.
-
- Registered developers can join the Independent Association of Jaguar
- Developers (IAJD) on the GEnie computer network. Membership in the
- IAJD is limited to Jaguar developers registered with Atari Corp. To
- apply for membership, send e-mail to ENTRY$ on GEnie.
-
- - CompuServe
-
- The Atari Gaming Forum features multiple message sections and
- multiple libraries devoted to the Jaguar where players, industry
- representatives, and magazine writers and editors exchange
- information and commentary. There are several file libraries
- offering news, screenshots, and video clips. An assortment of
- message sections provide current Jaguar information and
- discussions. Atari has designated the Atari Gaming Forum as
- the official site for Jaguar support for users and Jag developers
- on CompuServe. Many Atari personnel, including developer and
- technical support, customer service, numerous vice presidents
- and Sam Tramiel himself frequent the forum on a regular basis.
- For video game designers and developers, there is a private
- message section and file library offering updates of Jaguar
- development tools. To access the Atari Gaming Forum, type
- GO JAGUAR. There is some secondary support for the Atari
- Jaguar in the Video Games Forum, which can be accessed by
- typing GO VIDGAM.
-
- ==============================================================================
-
- Q. How is development for the Jaguar done?
-
- A. Jaguar game development environments exist for the Atari TT030 computer or
- an IBM PC/compatible. Art development can be performed on any machine,
- whether a low-end Apple Macintosh or commercial rendering software such as
- SoftImage. Wavefront's "GameWare" is the official 2D/3D graphics
- development system; Atari itself uses GameWare for in-company development,
- and registered third-party Jaguar developers can buy GameWare licenses at
- special discount prices.
-
- Estimated price for a developer's package is $9,000 for the TT030 setup,
- and $7,500 for the PC/compatible platform. The package includes a Jaguar
- development unit, documentation, and development/debugging software.
- The Jaguar has modified boot firmware to run the development board (the
- "Alpine board"), and it has a cable coming out to provide signals to the
- Alpine board that are not normally present via the cartridge connector.
-
- CD-ROM developement packages (including the cartridge development kit) is
- ranged at about $8,000, and should be upgradeable from the card-only kit.
-
- Software routines packaged with the system include a multi-channel
- polyphonic FM/Wavetable synth; JPEG decompression; video set-up; drawing
- primitives; 3D rendering with gourad shading, texture mapping, and camera
- | manipulation. GCC is the primary 68000 C compiler; support for other
- | languages is not available from Atari, but developers are free to use
- | whatever tools they may prefer. The development toolkit currently runs
- | under DOS, TOS, or Linux. Work is also proceeding on a Linux development
- | system using the GNU tools.
-
- The centerpiece of the TT030 deveopment platform is DB, an assembly-
- language level debugging tool. The Jaguar and the TT030 are connected with
- a parallel cable, and software can be debugged interactively without
- interfering with the Jaguar's screen display. DB supports the use of
- scripts and aliases, which simplifies the use of complex or common
- | functions.
-
- | Support for the development packages is primarliy provided by Brainstorm
- | (Atari France), who work closely with Atari Corp.
-
- Atari grants final code approval, but does not see the need to "censor"
- games. Every game is given one man-month of compatibility and quality
- testing before it is approved. Atari offers technical support via FAX,
- mail, electronic mail and voice. Atari allows developers to source their
- own cartridges, documentation and shells if desired. Jaguar software is
- encrypted with a proprietary key, thus preventing unauthorized developers
- from releasing Jaguar software.
-
- Interested developers should contact Bill Rehbock at (408) 745-2088.
- Include: Company name, mailing address, phone number, fax number, and brief
- company/personal background relating to software development. Due to the
- high volume of inquires, information kits are prioritized according to
- background (SNES/Genesis/Computer) of previous titles developed. Atari
- will approve developers only if they are convinced that the developer is
- serious about releasing software. After the non-disclosure agreement is
- signed, an approved developer can get the technical specs alone for $300.
-
- Cross Products (SNASM) offers an alternative Jaguar Development system. It
- comes with a multiwindowed debugger, assemblers, compilers, and SCSI
- support, for approximately $3,700. The package allows for full screen,
- source level debugging of multiple processors, in C or assembler. This is
- only software for the IBM PC; the Jaguar development hardware (Alpine
- board, modified Jaguar, etc.) must be purchased separately from Atari, for
- a price of $5,500.
-
- Cross Products can be reached at
- Cross Products
- 23 The Calls
- Leeds
- LS2 7EH, England
- Telephone: 0532 429814
- FAX: 0532 426163
- BBS: 0532 340420
- Internet e-Mail: cross@cix.compulink.co.uk
-
- ==============================================================================
-